IP+Technology+Kaitlyn

=Instructional Plan/Learning Activities= Hook: The Social Media Revolution 2012 Learning Activity (Graphic Organizer, Cooperative Learning, Technology): GO: Social Media Table - CL: Team-Pair-Solo: The whole class is given an opportunity to ask clarifying questions about the video and share their insights. Then students will work in pairs to discuss Glogster and what social media they use and how they use it. Finally students will work individually to create a Glogster. Technology: [] Artifact: Glogster - a digital poster of one's daily usage and individual impacts of social media || Student will understand that social media plays a major role in this "information age." || Students will know Skype, Facebook, Twitter, YouTube, Blogger, and various other social media websites and applications || Students will be able to **reflect** on their own usage of social media and why it's considered important to them || C3. Students identify and describe the role of technology in addressing personal and societal challenges. || Hook: Wall-E is a Pixar movie that gives viewers a look into what may happen to mankind and Earth in the future as technology advances. Learning Activity (Graphic Organizer, Cooperative Learning, Technology): GO: Storyboard - CL: Partners - Students will work in pairs to develop and complete their stories and books Technology: iBook Author and iPads Artifact: Interactive iBook - interactive textbook that will be viewable on iPads || Student will understand that social media plays a major role in this "information age." || Students will know how to create interactive iBooks, how to make reasonable predictions for the future || Students will be able to **tell a story of** what might happen in the future as social media use increases || C3. Students identify and describe the role of technology in addressing personal and societal challenges. || Hook: [|Weightless Water Trick] Learning Activity (Graphic Organizer, Cooperative Learning, Technology): GO: Students will be creating their own graphic organizer with their Inspiration mindmap CL: Think-Pair-Share: Students will individually research [|theme parks and rides]and map their ideas using Inspiration. Then students will pair up and collaborate about their ideas and determine their similarities. Pairs will share their ideas with the whole group and generate a big mind-map. Technology: Inspiration, researching on the internet Artifact: Mind-map/Inspiration - a digital map complete with bubbles to track ideas || Student will understand that there are tools, equipment, and a variety of materials used to design a product for a specific need. || Students will know how to mindmap, how to effectively communicate with peers to come to a consensus || Students will be able to **decide** what will go into the theme park || B2. Students use a systematic process, tools, equipment, and a variety of materials to design and produce a solution or product to meet a specified need, using established criteria. || Hook: Mash-up of the most popular songs used in commercials. Learning Activity (Graphic Organizer, Cooperative Learning, Technology): GO: KWL Chart - CL: Jigsaw- Each group will choose a different social media website they want to explore for advertising. Each member of that group will become an expert. After creating the wikis, a member from each group will come together and teach each other and display their wikis. Technology: WikiSpace, YouTube, researching the internet Artifact: WikiSpace - informative website including links, video, information, etc. || Student will understand that social media plays a major role in this "information age." || Students will know what effective advertising is, how to create their own WikiSpace, how to check analytics (traffic) on some social media websites such as YouTube || Students will be able to **analyze** how they could use social media to advertise the theme park || C3. Students identify and describe the role of technology in addressing personal and societal challenges. || Hook: Skype interview with a roller coaster engineer Learning Activity (Graphic Organizer, Cooperative Learning, Technology): GO: E-Chart - CL: [|Gallery Walk] Technology: Skype, Google SketchUp Artifact: Google SketchUp - a 3D digital design of the product(s) that will be incorporated in the theme park || Student will understand that there are tools, equipment, and a variety of materials used to design a product for a specific need. || Students will know how to incorporate the physics and math into design, how to use Google SketchUp || Students will be able to **assume the role of** an engineer and design a product(s) for the theme park || B2. Students use a systematic process, tools, equipment, and a variety of materials to design and produce a solution or product to meet a specified need, using established criteria. || Hook: Montage of students' designs for the theme park Learning Activity (Graphic Organizer, Cooperative Learning, Technology): GO: Sequence Chart - CL: Students will be presenting their design process to the class. Their peers will ask clarifying questions and provide feedback. Technology: Sliderocket.com Artifact: SlideRocket - a customized digital presentation used to teach others about the design process || Student will understand that there are tools, equipment, and a variety of materials used to design a product for a specific need. || Students will know how to create a SlideRocket presentation, how to effectively present their design process || Students will be able to **describe** the design process for one's product(s) in the theme park || B2. Students use a systematic process, tools, equipment, and a variety of materials to design and produce a solution or product to meet a specified need, using established criteria. ||
 * Content: Technology**
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